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Aggro / Direct Pressure Deck

Aggro / Direct Pressure

Raise elemental power and push damage early.

Primary game plan

Play cheap attackers, boost power every turn, and keep the opponent reacting instead of setting up.

Summarised from the game-authored seed and the verified card data, not a game field.

99 playable Tetramon contain a verified action for this style.

Aggro / Direct Pressure

How the style works

The mechanics this style combines, in the order the deck wants them. Only mechanics with real candidate cards are shown.

These mechanics are combined in the game-authored seed and in the current card data.

Power Boost

Cards for an Aggro Deck

Cards that carry the defining action. Each one shows the verified Play Effect behind it, so nothing here is a recommendation without a reason.

Inferhog Tetramon card artwork

Inferhog

FireEpicMiddle stage
Play effectPower: 5
Power Boost5

Why it is here: Contains a verified Power Boost action.

Condition: for each Guardian card taken this game

Blazoar Tetramon card artwork

Blazoar

FireLegendaryFinal stage
Play effectPower: 10
Power Boost10

Why it is here: Contains a verified Power Boost action.

Condition: for each Guardian card taken this game

View card
Kyuenbi Tetramon card artwork

Kyuenbi

FireLegendaryFinal stage
Play effectPower: 8
Power Boost8

Why it is here: Contains a verified Power Boost action and a Discard action.

Condition: for each card discarded this turn

Also has: Discard

View card
Nocti Tetramon card artwork

Nocti

WindCommonStarter
Play effectPower: 1
Mill1Power Boost1

Why it is here: Contains a verified Power Boost action and a Discard action.

Also has: Discard, Mill

Lunight Tetramon card artwork

Lunight

WindRareMiddle stage
Play effectPower: 1
Mill2Power Boost1

Why it is here: Contains a verified Power Boost action and a Discard action.

Also has: Discard, Mill

Vampicant Tetramon card artwork

Vampicant

WindEpicMiddle stage
Play effectPower: 1
Mill2Power Boost1

Why it is here: Contains a verified Power Boost action and a Discard action.

Also has: Discard, Mill

Dracunix Tetramon card artwork

Dracunix

WindLegendaryFinal stage
Play effectPower: 1
Mill2Power Boost1

Why it is here: Contains a verified Power Boost action and a Discard action.

Also has: Discard, Mill

View card
Minotos Tetramon card artwork

Minotos

FireRareStandalone
Play effectPower: 6
Power Boost6

Why it is here: Contains a verified Power Boost action and a Discard action.

Condition: for each card in your discard pile

Also has: Discard

View card
Drilceros Tetramon card artwork

Drilceros

FireEpicStandalone
Play effectPower: 15
Destroy1Power Boost15

Why it is here: Contains verified Power Boost, Destroy and Shield actions.

Also has: Destroy, Shield

View card
Flami Tetramon card artwork

Flami

FireCommonStandalone
Play effectPower: 1
Mill2Power Boost1

Why it is here: Contains a verified Power Boost action and a Discard action.

Also has: Discard, Mill

View card

Showing 12 of 56 core candidates — open the full list in the card data

Support options

Mechanics the current data combines with this style. Counts are candidate cards, and the full list lives on the effect page.

  • Destroy2 candidate cardsAll Destroy cards
  • Discard43 candidate cardsAll Discard cards
  • Draw20 candidate cardsAll Draw cards

Optional mechanics

Present in some builds, not part of the definition.

Evolution options

Evolution lines that the core cards sit on. Choosing one of these makes the deck evolution-dependent; skipping all of them keeps it evolution-free.

+ 11 more lines

How evolution chains work

Version 1.0

Game-authored signals

Internal Version 1.0 deck definitions that contain this style’s core cards. They are evidence that the strategy exists — not a deck list to copy, because an internal deck is not automatically legal for a player.

  • Aggro

    15 cards · 50 slots · 14 core cards · 47 copies

    Also runs Power Boost, Destroy, Shield, Draw, Discard

    Passes the player rules

  • LateAttack

    15 cards · 50 slots · 10 core cards · 35 copies

    Also runs Draw, Power Boost

    Passes the player rules

  • LateAttack_25

    14 cards · 50 slots · 11 core cards · 39 copies

    Also runs Power Boost, Draw, Destroy

    Passes the player rules

  • LateAttack_26

    14 cards · 50 slots · 11 core cards · 39 copies

    Also runs Power Boost, Discard, Draw

    Passes the player rules

  • Aggro_V2

    14 cards · 50 slots · 9 core cards · 32 copies

    Also runs Power Boost, Destroy, Shield, Draw, Discard

    Passes the player rules

  • Aggro_V3

    14 cards · 50 slots · 9 core cards · 33 copies

    Also runs Draw, Power Boost, Discard

    Passes the player rules

Community

Community examples

Player experiments with their source and date. These are not verified match results and they never change the card data.

No community example is linked for this style yet.

Build this style

The Deck Builder opens with the Aggro / Direct Pressure card pool already filtered. You still choose the 50 cards yourself, and copy limits, evolution gaps and effect coverage are checked as you build.

Aggro / Direct Pressure questions

Which cards boost the most power?

The Power Boost page lists every verified amount, including cards that absorb a discarded card and boost based on it.

Browse all Power Boost cards

Does an aggro deck need removal?

Removal is a small effect family in this build, so aggro decks lean on power instead of clearing the board. The Destroy page lists the verified removal actions.

Browse Destroy cards

How is aggro different from mill?

Mill attacks the opponent’s deck and never needs the board; aggro attacks with power and needs cards on the field to do it.

Explore Mill