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Discard Deck

Discard

Attack the opponent’s hand and turn your own discard pile into a resource.

Primary game plan

Take the opponent’s options away while your own discarded cards stay useful through recovery.

Summarised from the game-authored seed and the verified card data, not a game field.

105 playable Tetramon contain a verified action for this style.

Discard

How the style works

The mechanics this style combines, in the order the deck wants them. Only mechanics with real candidate cards are shown.

These mechanics are combined in the game-authored seed and in the current card data.

Discard

Cards for a Discard Deck

Cards that carry the defining action. Each one shows the verified Play Effect behind it, so nothing here is a recommendation without a reason.

Kidsune Tetramon card artwork

Kidsune

FireCommonStarter
Play effectCards discarded: 1
Discard1Draw1

Why it is here: Contains a verified Discard action and a Draw action.

Condition: for each card discarded this way

Also has: Draw

Bonfiox Tetramon card artwork

Bonfiox

FireRareMiddle stage
Play effectCards discarded: 2
Discard2Draw1

Why it is here: Contains a verified Discard action and a Draw action.

Condition: for each card discarded this way

Also has: Draw

Kyuenbi Tetramon card artwork

Kyuenbi

FireLegendaryFinal stage
Play effect
Power Boost8

Why it is here: Contains a verified Power Boost action and a Discard action.

Discard appears in this card’s effect text, not as a direct action.

Condition: for each card discarded this turn

Also has: Power Boost

View card
Shellow Tetramon card artwork

Shellow

WaterCommonStarter
Play effect
Discard Recovery1

Why it is here: Contains a verified Discard action and a Discard Recovery action.

Discard appears in this card’s effect text, not as a direct action.

Also has: Discard Recovery

Clamigo Tetramon card artwork

Clamigo

WaterRareMiddle stage
Play effect
Discard Recovery1

Why it is here: Contains a verified Discard action and a Discard Recovery action.

Discard appears in this card’s effect text, not as a direct action.

Also has: Discard Recovery

Aquariff Tetramon card artwork

Aquariff

WaterEpicMiddle stage
Play effect
Discard Recovery1

Why it is here: Contains a verified Discard action and a Discard Recovery action.

Discard appears in this card’s effect text, not as a direct action.

Also has: Discard Recovery

Fistronk Tetramon card artwork

Fistronk

WaterLegendaryFinal stage
Play effect
Discard Recovery2

Why it is here: Contains a verified Discard action and a Discard Recovery action.

Discard appears in this card’s effect text, not as a direct action.

Also has: Discard Recovery

View card
Wurmgle Tetramon card artwork

Wurmgle

WindCommonStarter
Play effect
Mill1

Why it is here: Contains a verified Discard action and a Mill action.

Discard appears in this card’s effect text, not as a direct action.

Also has: Mill

Pupazz Tetramon card artwork

Pupazz

WindRareMiddle stage
Play effect
Mill2

Why it is here: Contains a verified Discard action and a Mill action.

Discard appears in this card’s effect text, not as a direct action.

Also has: Mill

Mothini Tetramon card artwork

Mothini

WindEpicMiddle stage
Play effect
Mill3

Why it is here: Contains a verified Discard action and a Mill action.

Discard appears in this card’s effect text, not as a direct action.

Also has: Mill

Royalama Tetramon card artwork

Royalama

WindLegendaryFinal stage
Play effect
Mill4

Why it is here: Contains a verified Discard action and a Mill action.

Discard appears in this card’s effect text, not as a direct action.

Also has: Mill

View card

Showing 12 of 43 core candidates — open the full list in the card data

Support options

Mechanics the current data combines with this style. Counts are candidate cards, and the full list lives on the effect page.

  • Discard Recovery8 candidate cardsAll Discard Recovery cards
  • Mill10 candidate cardsAll Mill cards
  • Draw20 candidate cardsAll Draw cards

Optional mechanics

Present in some builds, not part of the definition.

Evolution options

Evolution lines that the core cards sit on. Choosing one of these makes the deck evolution-dependent; skipping all of them keeps it evolution-free.

+ 7 more lines

How evolution chains work

Version 1.0

Game-authored signals

Internal Version 1.0 deck definitions that contain this style’s core cards. They are evidence that the strategy exists — not a deck list to copy, because an internal deck is not automatically legal for a player.

  • DiscardSearchBatShelly

    17 cards · 50 slots · 15 core cards · 45 copies

    Also runs Discard, Power Boost, Draw, Search

    Passes the player rules

  • DiscardSearchBatFox

    16 cards · 50 slots · 13 core cards · 42 copies

    Also runs Discard, Draw, Search, Power Boost

    Passes the player rules

  • SharkDiscard

    14 cards · 50 slots · 13 core cards · 46 copies

    Also runs Power Boost, Discard, Draw

    Exceeds the player copy limit

  • SharkDiscardV2

    15 cards · 50 slots · 14 core cards · 46 copies

    Also runs Power Boost, Discard, Draw

    Passes the player rules

  • Discard Recur

    17 cards · 50 slots · 12 core cards · 38 copies

    Also runs Discard, Power Boost, Search

    Passes the player rules

At least one internal seed breaks the player rules. Its list is deliberately not reproduced on this page; the candidate pool above is rebuilt from validated data instead.

Community

Community examples

Player experiments with their source and date. These are not verified match results and they never change the card data.

  • Community example · September 2026

    Mill and discard setups

    The same 1.0 thread collects mill, discard and draw experiments, with players describing what they changed as they tested the new card pool.

    Player-reported — no verified match dataVersion 1.0View source

Build this style

The Deck Builder opens with the Discard card pool already filtered. You still choose the 50 cards yourself, and copy limits, evolution gaps and effect coverage are checked as you build.

Discard questions

Which discard cards hit the opponent?

The Discard page shows the target of every verified discard action, so you can separate hand disruption from cards that discard your own hand as a cost.

Browse all Discard cards

Which cards combine discard and mill?

Mill and discard are the two disruption families that show up together most often in this build. The Mill page covers the deck-attacking half.

Browse Mill cards

Do I need recovery cards?

Recovery is what makes discarding your own cards cheap, because the card comes back instead of being gone. The Recovery page lists the cards that pull out of the discard pile.

Browse Recovery cards