
Why it is here: Contains a verified Discard action and a Draw action.
Condition: for each card discarded this way
Also has: Draw
Discard Deck
Attack the opponent’s hand and turn your own discard pile into a resource.
Primary game plan
Take the opponent’s options away while your own discarded cards stay useful through recovery.
Summarised from the game-authored seed and the verified card data, not a game field.
105 playable Tetramon contain a verified action for this style.
Discard
The mechanics this style combines, in the order the deck wants them. Only mechanics with real candidate cards are shown.
These mechanics are combined in the game-authored seed and in the current card data.
Discard
Cards that carry the defining action. Each one shows the verified Play Effect behind it, so nothing here is a recommendation without a reason.

Why it is here: Contains a verified Discard action and a Draw action.
Condition: for each card discarded this way
Also has: Draw

Why it is here: Contains a verified Discard action and a Draw action.
Condition: for each card discarded this way
Also has: Draw


Why it is here: Contains a verified Discard action and a Draw action.
Also has: Draw

Why it is here: Contains a verified Discard action and a Discard Recovery action.
Discard appears in this card’s effect text, not as a direct action.
Also has: Discard Recovery

Why it is here: Contains a verified Discard action and a Discard Recovery action.
Discard appears in this card’s effect text, not as a direct action.
Also has: Discard Recovery

Why it is here: Contains a verified Discard action and a Discard Recovery action.
Discard appears in this card’s effect text, not as a direct action.
Also has: Discard Recovery


Why it is here: Contains a verified Discard action and a Mill action.
Discard appears in this card’s effect text, not as a direct action.
Also has: Mill

Why it is here: Contains a verified Discard action and a Mill action.
Discard appears in this card’s effect text, not as a direct action.
Also has: Mill

Why it is here: Contains a verified Discard action and a Mill action.
Discard appears in this card’s effect text, not as a direct action.
Also has: Mill

Showing 12 of 43 core candidates — open the full list in the card data →
Mechanics the current data combines with this style. Counts are candidate cards, and the full list lives on the effect page.
Present in some builds, not part of the definition.
Evolution lines that the core cards sit on. Choosing one of these makes the deck evolution-dependent; skipping all of them keeps it evolution-free.
+ 7 more lines
Version 1.0
Internal Version 1.0 deck definitions that contain this style’s core cards. They are evidence that the strategy exists — not a deck list to copy, because an internal deck is not automatically legal for a player.
DiscardSearchBatShelly
17 cards · 50 slots · 15 core cards · 45 copies
Also runs Discard, Power Boost, Draw, Search
Passes the player rules
DiscardSearchBatFox
16 cards · 50 slots · 13 core cards · 42 copies
Also runs Discard, Draw, Search, Power Boost
Passes the player rules
SharkDiscard
14 cards · 50 slots · 13 core cards · 46 copies
Also runs Power Boost, Discard, Draw
Exceeds the player copy limit
SharkDiscardV2
15 cards · 50 slots · 14 core cards · 46 copies
Also runs Power Boost, Discard, Draw
Passes the player rules
Discard Recur
17 cards · 50 slots · 12 core cards · 38 copies
Also runs Discard, Power Boost, Search
Passes the player rules
At least one internal seed breaks the player rules. Its list is deliberately not reproduced on this page; the candidate pool above is rebuilt from validated data instead.
Community
Player experiments with their source and date. These are not verified match results and they never change the card data.
Community example · September 2026
The same 1.0 thread collects mill, discard and draw experiments, with players describing what they changed as they tested the new card pool.
Player-reported — no verified match dataVersion 1.0View source ↗
The Deck Builder opens with the Discard card pool already filtered. You still choose the 50 cards yourself, and copy limits, evolution gaps and effect coverage are checked as you build.
The Discard page shows the target of every verified discard action, so you can separate hand disruption from cards that discard your own hand as a cost.
Browse all Discard cards →Mill and discard are the two disruption families that show up together most often in this build. The Mill page covers the deck-attacking half.
Browse Mill cards →Recovery is what makes discarding your own cards cheap, because the card comes back instead of being gone. The Recovery page lists the cards that pull out of the discard pile.
Browse Recovery cards →