God Packs
A God Pack is a rare pack outcome that replaces the entire pack with one card treatment. Browse every type, see what each one looks like, and check how rare it is in the current game-data model.
Example appearance
Example appearance. Which cards a God Pack contains is decided by the pack rules, not by this preview.
Quick check
If every card in your pack came out with the same special treatment, you probably opened a God Pack. Pick what your pack looked like.
What did you pull?
Outcome registry
Every type below is derived from the current God Pack model: a print treatment plus a finish, and for the Ghost outcomes a full Ghost replacement. The list is generated from game data, not copied from a community table.
13 God Pack outcomes in the current model
The whole pack uses one standard border treatment.
First Edition
Current modeled chance
0.501%
≈ 1 in 200 packs
Silver
Current modeled chance
0.311%
≈ 1 in 322 packs
Gold
Current modeled chance
0.251%
≈ 1 in 398 packs
EX
Current modeled chance
0.201%
≈ 1 in 498 packs
Full Art
Current modeled chance
0.071%
≈ 1 in 1,408 packs
A standard treatment, or the regular print, finished in Foil.
Foil Normal
Current modeled chance
0.201%
≈ 1 in 498 packs
Foil First Edition
Current modeled chance
0.121%
≈ 1 in 826 packs
Foil Silver
Current modeled chance
0.1%
≈ 1 in 1,000 packs
Foil Gold
Current modeled chance
0.049%
≈ 1 in 2,041 packs
Foil EX
Current modeled chance
0.021%
≈ 1 in 4,762 packs
Foil Full Art
Current modeled chance
0.009%
≈ 1 in 11,111 packs
The whole pack is replaced by Ghost cards, normal or Foil.
Ghost
Current modeled chance
0.051%
≈ 1 in 1,961 packs
Foil Ghost
Current modeled chance
0.001%
≈ 1 in 100,000 packs
A God Pack is an outcome when opening an eligible pack, not a separate booster you buy.
Strongest player signal
A Ghost God Pack turns the entire pack into Ghost cards. It is not the same rule as the per-pack Ghost chance, and the two should never be read as one number.
Ghost
Every card in the pack uses a Ghost outcome. The current model ships two of them: normal Ghost and Foil Ghost.
Current modeled chance
0.051%
Average frequency
1,961
Foil Ghost
Ghost plus Foil. A Foil Ghost card is not the same as the Foil Ghost God Pack outcome: this one replaces all seven cards, while the normal Ghost rule only replaces the cards it reaches.
Current modeled chance
0.001%
Average frequency
100,000
Both can put a Ghost card in your hands, which is exactly why they are easy to mix up.
| Regular Ghost pull | Ghost God Pack | |
|---|---|---|
| Outcome | At least one card in the pack can be Ghost | The whole pack enters the Ghost outcome |
| All cards Ghost? | Not required | Yes — that is the God Pack |
| Mechanic | Ghost injection in a normal pack | God Pack special roll |
| Odds source | Pack model | God Pack model |
Example appearance. A Ghost God Pack does not ship a fixed set of seven Ghosts.
Mechanic
No source code needed — the sequence is short.
1
You open an eligible card pack.
2
The game checks for a special pack outcome.
3
If a God Pack outcome is selected, the pack uses that special presentation.
4
The specific type decides the treatment applied across the whole pack.
A God Pack controls the presentation of the pack, not a fixed list of seven cards.
1,888 / 100,000 · 1.888%
Roll space
Every pack opening lands somewhere in a fixed roll space. The special outcomes occupy a small slice of it, and that slice is the current modeled God Pack chance.
Current modeled total
1,888 / 100,000
1.888% of pack openings
Rarer types are narrower slices of the same roll space, not separate bonuses layered on top.
Model check
The per-type roll counts add up to the special-outcome count the model publishes, with no duplicated or out-of-range roll index.
Some older community tables report a slightly different total. This page always uses the site’s current game-data model instead of a copied rate.
| God Pack type | Current chance | Approx. frequency |
|---|---|---|
| First Edition | 0.501% | ≈ 1 in 200 packs |
| Silver | 0.311% | ≈ 1 in 322 packs |
| Gold | 0.251% | ≈ 1 in 398 packs |
| EX | 0.201% | ≈ 1 in 498 packs |
| Full Art | 0.071% | ≈ 1 in 1,408 packs |
| Foil Normal | 0.201% | ≈ 1 in 498 packs |
| Foil First Edition | 0.121% | ≈ 1 in 826 packs |
| Foil Silver | 0.1% | ≈ 1 in 1,000 packs |
| Foil Gold | 0.049% | ≈ 1 in 2,041 packs |
| Foil EX | 0.021% | ≈ 1 in 4,762 packs |
| Foil Full Art | 0.009% | ≈ 1 in 11,111 packs |
| Ghost | 0.051% | ≈ 1 in 1,961 packs |
| Foil Ghost | 0.001% | ≈ 1 in 100,000 packs |
Eligibility
Which pack are you opening? God Pack support comes from the verified pack model.
Pack tier and card value are separate from God Pack odds. A Legendary pack is not more likely to be a God Pack unless the pack model says so.
Avoid the mix-ups
God Pack vs Legendary Pack
A Legendary Pack is a normal pack tier. A God Pack is a special outcome when opening an eligible pack. One is what you bought, the other is what happened.
Ghost Card vs Ghost God Pack
A Ghost card is one card with a Ghost treatment. A Ghost God Pack is the whole pack entering that outcome, so every card uses it.
Foil vs Foil God Pack
Foil is a finish on a print. A Foil God Pack is a whole-pack outcome where every card receives a print with the Foil finish.
Print, finish and rarity
Gold, EX and Full Art are prints, Foil is a finish, and rarity is a property of the card itself. A God Pack changes presentation, never gameplay stats.
If your problem is not one of these, the hub routes every symptom to the page that runs its check.