Standard rules vs tournament conditions
Tournaments run on standard Tetramon gameplay rules. Anything a specific event adds on top is shown on its own page, never folded into the rule reference.
Tournaments
See every tournament in the game, what unlocks it, what it costs to host and run, and which cards its market event can move.
Tournaments run on standard Tetramon gameplay rules. Anything a specific event adds on top is shown on its own page, never folded into the rule reference.
Your tournament progress
Every tournament publishes one requirement: a games-played count. This compares your own count with it, and claims nothing the game does not publish.
The unlock rule reads games played in your shop, not your shop level.
Enter your play count
Set the games played in your shop to compare it with every tournament.
Progression
Tournaments in the order the games-played requirement unlocks them.
This order is the unlock requirement itself. The game data does not publish a prerequisite chain between tournaments, so none is claimed here.
Search by tournament name or by the card category an event moves.
Enter your play count to filter by status.
12 tournaments
"Requirement met" compares your own play count with the published threshold. It never means the tournament is entered or completed, and the game may gate an event on more than its play count.
Market event
Each tournament runs a market event in which one card category may rise and another may fall. The sentences are the game’s own.
Tournaments run on standard Tetramon gameplay rules. Anything a specific event adds on top is shown on its own page, never folded into the rule reference.
A movement is a chance, not a promise. This site publishes no reward, opponent or difficulty for a tournament, because the game data defines none.
The game locks a deck once a tournament starts, so build or check a legal 50-card deck first.
If your problem is not one of these, the hub routes every symptom to the page that runs its check.