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TCG Card Shop Simulator Workers

Every employee in the shop, in the order they become available: unlock level, one-time hiring fee, daily wage and their starting checkout and restocking ability. Starting ability is only a baseline - workers improve with experience, so a trained employee can beat a fresh hire with a stronger label.

  • 9 workers
  • Unlock Lv. 1045
  • Daily $50$700

Optional. Your level stays in this browser and only marks which workers your shop level already allows.

Shift roster

Names, hiring fees and wages come from the published 1.0 data. The bands only describe starting ability.

What do you need help with?

Pick the bottleneck you are trying to fix, then narrow the list. The page shows who fits the role; which one is worth hiring is a comparison, not a ranking.

  • I need checkout help

    Workers whose starting checkout ability is stronger than their restocking.

  • I need restocking help

    Workers whose starting restocking ability is stronger than their checkout.

  • I want to compare workers

    Put two to four workers side by side on unlock level, fees and starting abilities.

Worker browser

Search a name, filter by role, unlock level or starting ability, then sort by the cost you care about. A hiring fee and a daily wage stay two separate numbers.

Set your shop level to see who is available and who comes next.

9 workers

  • Zackery Cole
    Balanced

    Unlock

    Lv. 10

    Hire

    $500one-time

    Daily

    $50per day

    Starting checkout

    Slow

    Starting restock

    Slow

    View worker
  • Terence Fay
    Balanced

    Unlock

    Lv. 15

    Hire

    $1,000one-time

    Daily

    $150per day

    Starting checkout

    Slow

    Starting restock

    Slow

    View worker
  • Dennis Brandon
    Restock-leaning

    Unlock

    Lv. 20

    Hire

    $2,000one-time

    Daily

    $300per day

    Starting checkout

    Normal

    Starting restock

    Fast

    View worker
  • Clark Cash
    Checkout-leaning

    Unlock

    Lv. 25

    Hire

    $2,400one-time

    Daily

    $400per day

    Starting checkout

    Very Fast

    Starting restock

    Slow

    View worker
  • Angus Mick
    Restock-leaning

    Unlock

    Lv. 30

    Hire

    $3,000one-time

    Daily

    $400per day

    Starting checkout

    Slow

    Starting restock

    Very Fast

    View worker
  • Benji Otto
    Balanced

    Unlock

    Lv. 35

    Hire

    $5,000one-time

    Daily

    $500per day

    Starting checkout

    Fast

    Starting restock

    Fast

    View worker
  • Unlock

    Lv. 38

    Hire

    $8,000one-time

    Daily

    $400per day

    Starting checkout

    Fast

    Starting restock

    Fast

    View worker
  • Lauren Posie
    Balanced

    Unlock

    Lv. 40

    Hire

    $7,500one-time

    Daily

    $500per day

    Starting checkout

    Fast

    Starting restock

    Fast

    View worker
  • Unlock

    Lv. 45

    Hire

    $10,000one-time

    Daily

    $700per day

    Starting checkout

    Very Fast

    Starting restock

    Very Fast

    View worker

A band compares a worker with the rest of this roster at the moment they are hired. It is not a speed in seconds, and not a final ranking.

Unlock

Workers by shop level

The roster unlocks one worker at a time, from the first hire at level 10 to the last one at level 45.

  1. Level 10

    Zackery Cole
  2. Level 15

    Terence Fay
  3. Level 25

    Clark Cash
  4. Level 30

    Angus Mick
  5. Level 35

    Benji Otto
  6. Level 40

    Lauren Posie

Set your shop level to see who is available and who comes next.

How workers differ

Two starting abilities, two costs, and training. That is the whole comparison - there is no tier list, because a starting band is not a final ranking.

  • Checkout-leaning

    Starting checkout
    Starting restock

    A stronger starting checkout than restocking. The usual pick when the queue at the till is the bottleneck.

  • Restock-leaning

    Starting checkout
    Starting restock

    A stronger starting restocking than checkout. The usual pick when shelves empty faster than the till backs up.

  • Balanced

    Starting checkout
    Starting restock

    The same starting band in both jobs, which keeps task assignment flexible.

Direction only. A balanced worker is not automatically weaker than a specialised one, and training changes the picture either way.

Workers improve with experience

Starting ability is only the baseline. Employees improve as they gain task experience, so a trained worker may outperform a newly hired worker with a stronger starting label.

  1. 01

    Hire

    Pay the one-time hiring fee. The daily wage runs while the worker stays hired.

  2. 02

    Assign a task

    A new employee does not start working on their own: give them checkout, restocking, or one of them as a secondary task.

  3. 03

    Checkout or restock

    The assigned task is what they actually do during the day.

  4. 04

    Gain experience

    Skill grows while they work the task, and the 1.0 fix keeps that skill level when the save is loaded again.

No skill curve is published, so this page never turns experience into customers per minute. The comparison tool only compares starting values.

Not sure who to hire?

Compare workers by the role you need help with, then decide with your own payroll in front of you.

Open Worker Comparison

This hub shortlists. The comparison tool decides.

Workers FAQ

How many workers are there?
The current 1.0 data publishes 9 workers, each with a different hiring fee, daily wage and starting profile.
What shop level unlocks the first worker?
The first worker becomes available at shop level 10, and the last one needs level 45.
Does hiring a worker make them start working automatically?
No. A hired worker still needs a task, and the task is what they actually work on during the day.
Do workers get faster?
Yes. Workers improve as they gain experience on their tasks, so a starting band is not final performance. Shop level unlocks
Which worker should I hire?
That depends on your bottleneck and your payroll, so this page does not rank them. Compare the workers that fit the role you need help with. Compare workers

Worker data comes from the verified TCG Card Shop Simulator 1.0 database. Ability bands describe starting ability; a hiring fee is paid once and a wage is paid per in-game day.

Troubleshooting

If your problem is not one of these, the hub routes every symptom to the page that runs its check.