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TCG Card Shop

Shop intelligence

TCG Card Shop Simulator Customer Money Calculator

Estimate customer buying power from your current shop progression, then check whether a target price can be covered at all.

Verified against TCG Card Shop Simulator 1.0

Your shop state

Your saved shop level fills this in.

Rooms you have added to the shop floor.

Warehouse

Unlock the warehouse before adding warehouse rooms.

Check whether customers can potentially afford this price.

Your customer money

Customer-money base

The game builds every customer’s money from this base, then rolls one of the profiles below.

  • Your saved shop level fills the form in automatically.

Add your shop level to see customer money

Customer money depends on your shop progression, so there is no single number we can show without it.

Your saved shop level fills the form in automatically.

What changes customer money?

Four things feed the rule. None of them is a fixed “rich customer” switch.

  • Shop level

    Each shop level raises the customer-money base the game rolls from.

  • Shop expansion

    Every room added to the shop floor raises that base again.

  • Warehouse

    Unlocking the warehouse adds a flat bonus, and warehouse rooms add more on top.

  • Customer profile

    Higher-spending profiles multiply the same base, so an upgrade lifts their range too.

Affordability is not price acceptance

A customer can accept a price and still not have enough money to pay it. The game decides the two separately.

Price acceptance

Whether a customer accepts your listed price against the current Market Price.

Customer affordability

Whether that customer’s money can cover the price.

A card can pass one check and fail the other, which is exactly what the sell-card analysis is for.

See how pricing works

How customer affordability works

Customer spending money depends on shop progression rather than being the same for every customer. This calculator applies your current Shop Level and expansion state to the game’s customer-money rules, then shows the applicable money profiles.

From your shop to an affordability answer

  1. 1

    Shop state

    Shop Level, shop expansion and warehouse progression.

  2. 2

    Customer-money rule

    Those inputs produce a base the game rolls from.

  3. 3

    Customer profiles

    Each cash roll lands in one of three money ranges.

  4. 4

    Target price

    The price you are trying to sell at, if you enter one.

  5. 5

    Affordability

    The price against each range, as a three-state answer.

Frequently asked questions

How much money do customers have?
There is no single amount. Customers are rolled into money profiles, and each profile is a range built from your shop progression — so the useful answer is a range, not one number.
Does Shop Level increase customer buying power?
Yes. Shop Level feeds the customer-money base the game rolls from, so a higher level raises every profile’s range.
Do shop expansions affect customer money?
Yes. Rooms added to the shop floor raise the same base, so expansion increases potential buying power as well as floor space.
Does the warehouse affect customer money?
According to the rule this calculator uses, unlocking the warehouse adds a flat bonus and warehouse rooms add more on top of it.
Why do customers say they can’t afford my card even at Market Price?
Because fair pricing and affordability are two different conditions. A card at Market Price can still sit above the money a customer actually rolled. How pricing works
If a customer can afford the card, will they definitely buy it?
No. Affordability only says the money is there. Price acceptance and other purchase conditions are decided separately.
Does this calculate sale probability?
No. It calculates the customer-money and affordability side only. It never turns a profile’s rarity into a chance to sell.

Troubleshooting

If your problem is not one of these, the hub routes every symptom to the page that runs its check.