Checkout-leaning
Starting checkout
Very Fast
Starting restock
Slow
- Unlock
- Lv. 25
- Hire
- $2,400
- one-time
- Daily
- $400
- per day
Why it matches
- Stronger starting checkout profile
Trade-off
- Lower starting restock rating
Shop · Tools · Worker Comparison
Tell the tool what your shop needs help with and it lists the workers that fit: unlock level, both costs and their starting abilities, with the trade-off each one makes. It compares facts; it does not pick a winner.
Updated for Version 1.0
Workers sorted by starting checkout ability, strongest first.
No shop level set, so every worker is listed without an availability filter.
Optional. The level stays in this browser and is shared with the other shop pages.
9 workers match your filters
This comparison uses starting worker abilities. Trained workers in your save may perform differently.
Checkout-leaning
Starting checkout
Very Fast
Starting restock
Slow
Why it matches
Trade-off
Balanced
Starting checkout
Very Fast
Starting restock
Very Fast
Balanced
Starting checkout
Fast
Starting restock
Fast
Balanced
Starting checkout
Fast
Starting restock
Fast
Balanced
Starting checkout
Fast
Starting restock
Fast
Restock-leaning
Starting checkout
Normal
Starting restock
Fast
Balanced
Starting checkout
Slow
Starting restock
Slow
Balanced
Starting checkout
Slow
Starting restock
Slow
Restock-leaning
Starting checkout
Slow
Starting restock
Very Fast
The tool compares the verified starting data of the workers your filters allow. It is a shortlist and a trade-off summary, not a tier list.
Facts, not a score
Unlock level, hiring fee, daily wage and the two starting ability bands are the only fields compared. There is no 87/100 score, because training, task assignment and shop layout change what a worker is actually worth.
A tie stays a tie
When two workers share a starting band, the tool says so instead of inventing a difference. That is a useful answer, not an empty one.
Availability is not hiring
A worker whose level requirement is met is available at your level. The hiring fee, the daily wage and the shop level are different numbers, and the tool never claims you already hired anyone.
Five verified fields. Everything else is left out until the data supports it.
The published roster, in the order it becomes available.
Names come from the published 1.0 data; the game localizes none of them. 9
Two real starting profiles, side by side. Choose the one that matches the job you need help with.
This example names no winner on purpose. The right profile depends on your bottleneck.
Employees gain experience on the tasks they are given, so a trained worker in your save may outperform the starting bands shown here. This tool compares starting data only.