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TCG Card Shop Simulator Worker Comparison

Tell the tool what your shop needs help with and it lists the workers that fit: unlock level, both costs and their starting abilities, with the trade-off each one makes. It compares facts; it does not pick a winner.

Updated for Version 1.0

Compare selected workers

Put two to four workers side by side on the verified fields. The table marks the higher starting tier in a row; it never declares a winner.

2 selected

Comparison basisStarting worker abilities. Trained workers in your save may perform differently.

Available from

Axel Charleton
Lv. 45
Lauren Posie
Lv. 40

My level

Axel Charleton
Lauren Posie

Hire

Axel Charleton
$10,000one-time
Lauren Posie
$7,500one-time

Daily wage

Axel Charleton
$700per day
Lauren Posie
$500per day

Starting checkout

Axel Charleton
Very FastHigher starting tier
Lauren Posie
Fast

Starting restock

Axel Charleton
Very FastHigher starting tier
Lauren Posie
Fast

Starting profile

Axel Charleton
Balanced
Lauren Posie
Balanced

A higher starting tier is a fact about one dimension, not an overall ranking.

Key differences

Every line is a fact read from the compared workers.

  • Axel Charleton has the stronger starting checkout rating.
  • Axel Charleton has the stronger starting restocking rating.
  • Lauren Posie becomes available earlier.
  • Lauren Posie has the lower hiring fee.
  • Lauren Posie has the lower daily wage.

How worker comparison works

The tool compares the verified starting data of the workers your filters allow. It is a shortlist and a trade-off summary, not a tier list.

  • Facts, not a score

    Unlock level, hiring fee, daily wage and the two starting ability bands are the only fields compared. There is no 87/100 score, because training, task assignment and shop layout change what a worker is actually worth.

  • A tie stays a tie

    When two workers share a starting band, the tool says so instead of inventing a difference. That is a useful answer, not an empty one.

  • Availability is not hiring

    A worker whose level requirement is met is available at your level. The hiring fee, the daily wage and the shop level are different numbers, and the tool never claims you already hired anyone.

What the comparison uses

Five verified fields. Everything else is left out until the data supports it.

Unlock level
The shop level that makes the worker available.
Hiring fee
Paid once, when the worker is hired.
Daily wage
Paid for every in-game day the worker stays hired.
Starting checkout
The starting band at the register, compared with the rest of this roster.
Starting restock
The starting band at the shelves, compared with the rest of this roster.

Every worker the tool can compare

The published roster, in the order it becomes available.

  • Zackery ColeBalancedLv. 10
    Starting checkout
    Slow
    Starting restock
    Slow
  • Terence FayBalancedLv. 15
    Starting checkout
    Slow
    Starting restock
    Slow
  • Dennis BrandonRestock-leaningLv. 20
    Starting checkout
    Normal
    Starting restock
    Fast
  • Clark CashCheckout-leaningLv. 25
    Starting checkout
    Very Fast
    Starting restock
    Slow
  • Angus MickRestock-leaningLv. 30
    Starting checkout
    Slow
    Starting restock
    Very Fast
  • Benji OttoBalancedLv. 35
    Starting checkout
    Fast
    Starting restock
    Fast
  • Alexander ColeBalancedLv. 38
    Starting checkout
    Fast
    Starting restock
    Fast
  • Lauren PosieBalancedLv. 40
    Starting checkout
    Fast
    Starting restock
    Fast
  • Axel CharletonBalancedLv. 45
    Starting checkout
    Very Fast
    Starting restock
    Very Fast

Names come from the published 1.0 data; the game localizes none of them. 9

An example, straight from the data

Two real starting profiles, side by side. Choose the one that matches the job you need help with.

Starting checkout
Very Fast
Starting restock
Slow
Starting checkout
Slow
Starting restock
Very Fast

This example names no winner on purpose. The right profile depends on your bottleneck.

Starting is not final

Employees gain experience on the tasks they are given, so a trained worker in your save may outperform the starting bands shown here. This tool compares starting data only.

Worker comparison questions

Which worker is best in TCG Card Shop Simulator?
There is no single best worker. Starting checkout, starting restock, unlock level, hiring fee and daily wage trade off against each other, and training can change actual performance. Compare the workers that fit the job you need help with. Browse all workers
Who has the strongest starting checkout rating?
The comparison table and the Key differences list name the worker, or the tied workers, with the strongest starting checkout band. Sort workers by checkout
Who has the strongest starting restock rating?
The same two surfaces answer it for restocking, and a tie is reported as a tie rather than broken with a tie-breaker. Sort workers by restock
Do workers improve after hiring?
Yes. Workers gain skill on the tasks they are assigned, so the starting bands shown here are a baseline rather than final performance. How workers differ
Does this tool use trained worker stats?
No. This comparison uses verified starting worker data only. Skill levels from your own save are not read, and not estimated.
Does reaching the required level hire the worker?
No. Meeting the level requirement only means the worker is available at your level. The hiring fee and the daily wage still apply.