Pricing tool
See how your selling price compares with Market Price and what Price Acceptance it produces under the game’s pricing rule.
Quick prices
Result
Pricing result only. Customer affordability is separate.
Check Customer Money →One Market Price, several selling prices. The low-price adjustment is included, so the same markup does not always behave identically.
| Your Price | vs Market | Price Acceptance | |
|---|---|---|---|
$ | 0% | 90% | |
$ | +10% | 75% | |
$ | +20% | 60% | |
$ | +30% | 45% |
Up to five prices.
The rule is piecewise rather than one smooth curve, so it changes direction at fixed markups. The marker shows your price; when the low-price adjustment applies, it is placed at the adjusted markup the rule actually reads.
Every result on this page follows the same path.
Low-price adjustment
Below a published Market Price threshold the game adjusts the markup before the pricing rule reads it, so a cheap item and an expensive item can react differently to the same percentage.
Example calculation
A Market Price of $100.00 with a Listed Price of $120.00 is +20% vs Market. The calculator then applies the verified pricing rule to determine Price Acceptance.
Price Acceptance is the pricing-side result only. It does not include whether a customer has enough money.
Price Acceptance is only part of selling an expensive item. A price can pass the pricing rule and still be far above what customers bring into the shop.
Pricing rules come from the verified TCG Card Shop Simulator 1.0 game database. Price Acceptance describes the pricing check only; it is not a guaranteed sale.
If your problem is not one of these, the hub routes every symptom to the page that runs its check.