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TCG Card Shop

Sell Card Calculator

Sell My Card

Find out whether your card is being limited by price acceptance, customer affordability, or both in TCG Card Shop Simulator.

Verified against TCG Card Shop Simulator 1.0

Your card and shop

Card (optional)

Enter the Market Price the game shows right now. It moves over time, so a database value would not be your price.

The price on the tag.

Your shop

Not set

See the diagnosisEnter the current Market Price and your listed price to run the check.

Selling diagnosis

Enter the current Market Price and your listed price to run the check.

How this selling check works

An expensive card has two independent ways to stall: the tag may reduce price acceptance, and the customer may not have enough money for it. This page runs both checks on your numbers.

From your inputs to a diagnosis

  1. 1

    Market Price

    The value the game shows for the card right now.

  2. 2

    Your price

    The tag you are testing.

  3. 3

    Price check

    The pricing rule turns the markup into Price Acceptance.

  4. 4

    Money check

    The price against each customer-money profile from your shop state.

  5. 5

    Diagnosis

    Which of the two modeled checks is reducing the opportunity.

Price acceptance is not affordability

A customer can accept a price and still not have enough money to pay it. The game decides the two separately.

Price acceptance

Whether the pricing rule accepts your tag against Market Price.

Customer affordability

Whether a customer’s rolled money can cover the tag.

A card can pass one check and fail the other. That is exactly what this page separates.

See how pricing works

Why a fair-price card can still not sell

A customer can call the price fair and still answer “I can’t afford that”. Price acceptance and affordability are separate conditions: the price can be reasonable relative to Market Price while still exceeding that customer’s available money.

Market Price is the card’s reference value. It is not a statement about what every customer can afford.

Market Price moves

The game’s Market Price can change over time, so the value you saw yesterday may differ from today. That is why this tool asks for the number the game shows now instead of reading a database value.

Frequently asked questions

Why won’t my expensive card sell?
There are two modeled checks. The listed price may reduce Price Acceptance relative to Market Price, and the price may sit above the money customers actually bring into your shop. The diagnosis shows which of the two is reducing the opportunity in your scenario.
Why does a customer say the price is fair but still not buy?
Because price acceptance and affordability are different checks. A price can be reasonable relative to Market Price and still exceed that customer’s available money. Check customer money
Should I sell expensive cards at Market Price?
Market Price is a useful reference scenario, not a recommendation. Whether it suits you depends on the Price Acceptance you want and the customer-money profiles you want to reach.
Does lowering the price guarantee a sale?
No. A lower price can raise price acceptance and widen affordability at the same time, but other game conditions still decide whether and when a customer buys.
Does expanding the shop help expensive cards sell?
Under the customer-money rule this site uses, Shop Level and expansions raise the base customers roll from, so they change buying power. Compare your own shop state in the calculator rather than copying an old rule of thumb. See what changes customer money
Does this predict when my card will sell?
No. This is a selling-condition diagnosis, not a time prediction. It never estimates a sale probability or an expected number of in-game days.

Troubleshooting

If your problem is not one of these, the hub routes every symptom to the page that runs its check.