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TCG Card Shop

Shop intelligence

TCG Card Shop Simulator Warehouse Expansion Calculator

Plan the warehouse unlock and every expansion step up to your target. Prices come from the verified room formula, printed step by step with the running total.

Verified against TCG Card Shop Simulator 1.0

Warehouse status

Do you have the warehouse?

The planner starts at No Warehouse and puts the unlock transition in the path, instead of pretending you are at zero expansions.

Your warehouse plan

No Warehouse

No Warehouse is its own state. It is not “Warehouse Expansion 0”.

Base Warehouse and any expansion step can both be a target.

Used for the customer-money comparison. It never sets your expansion.

Saved in this browser and shared with the other shop tools.

Warehouse plan

No Warehouse → Base Warehouse

1 required step

Includes the Warehouse Unlock

Total purchase cost

Unpriced: 1. The data used here publishes no price for the warehouse unlock, so it is not part of the total. That step is marked “—” rather than a made-up $0.

Shop level requirements

The data used here publishes no per-step Shop Level requirement for warehouse steps, so no gate is shown for any step.

No step in this path carries a published Shop Level requirement.

Warehouse path

Every step from your current state to the target, with its price and running total.

  1. No Warehouse

    Current

  2. Warehouse Unlock

    Cumulative: TargetNo published price

Steps after your current state are prices, not purchases. The planner never claims they were bought.

Unlocking the warehouse and expanding it are two stages. This mark is the boundary between them.

Compare targets

The same engine prices several targets from the state you set.

TargetStepsTotal costLevel gate
1None published
4$7,000None published
6$17,100None published
11$92,050None published
61$12,355,800None published

Unpriced: 1. The data used here publishes no price for the warehouse unlock, so it is not part of the total. That step is marked “—” rather than a made-up $0.

Cumulative warehouse cost

Cost adds up step by step. Each point is the running total from your current state to that step.

$0$0$1$1$1Warehouse unlockedCurrentTargetNo WarehouseBase WarehouseWarehouse state
Cumulative costOnly priced steps move the line. Where the data publishes no price, the total stays where it was.

Customer buying power

Warehouse progression feeds the customer-money rule. This compares your current state with the target through the same engine the Customer Money Calculator uses.

Set a shop level to compare customer money.

The comparison keeps your other shop settings unchanged, so the difference comes from the warehouse state alone.

This is a represented affordability figure. It is not guaranteed sales, and not a return on what you spend.

Unlocking the warehouse adds a flat $500 to that base before any warehouse room is bought.

Open the Customer Money Calculator

How the warehouse works

What the verified data does and does not publish about the warehouse.

  • Three states, not two

    No Warehouse, Base Warehouse and Warehouse Expansion 1 are three different states. A planner that calls the first two “Expansion 0” cannot tell you what unlocking is worth.

  • The unlock is its own transition

    Going from no warehouse to the base warehouse is a real state change, so it is shown as its own node instead of being folded into the first expansion.

  • No unlock price is published

    The data used here ships the warehouse room formula but no price for the unlock itself, so the planner prints “—” rather than inventing a number.

  • Rooms are priced one by one

    Warehouse room prices come from the verified formula: the price rises with the room number and steps up at a fixed point. Two players buying room 6 pay the same.

  • No per-step level gate is published

    The data carries no Shop Level requirement for a warehouse step, so none is printed. Where a level does matter is customer money, which counts every Shop Level.

  • Warehouse feeds customer money

    The unlock adds a flat bonus, and each warehouse room adds its own amount to the money customers can carry. That is a buying-power effect, not more customers.

Warehouse calculator questions

What is the difference between unlocking the warehouse and expanding it?
Unlocking creates the base warehouse state. Expansion steps are the warehouse rooms bought after that. They are two stages of one progression, and this page keeps them apart.
I do not have the warehouse yet. Can I still use the calculator?
Yes. Choose “Not yet” and the planner starts from No Warehouse, marks the unlock transition and prices every expansion step up to your target.
Does the total include the warehouse unlock cost?
The data used here publishes no price for the unlock, so the total covers the priced expansion steps and the unlock is marked “—”. If an unlock price is published later, the same engine adds it.
Does the total include my current warehouse expansion?
No. Only the steps after the state you set are priced, so an existing Warehouse Expansion 2 is never charged again.
Does reaching the required Shop Level automatically expand the warehouse?
No. The data publishes no per-step Shop Level requirement, and a Shop Level would never buy a step anyway. A level is a requirement; an expansion is a purchase.
Can I calculate the cost to the final warehouse expansion?
Yes. The target list ends at the last warehouse state represented in the current data. That is a browsing bound, not a claim that the warehouse is then complete.
Does warehouse expansion affect customer money?
The unlock and every warehouse room feed the base the game rolls customer money from. That is buying power: it does not add more customers and it does not guarantee a sale. Customer Money Calculator

Troubleshooting

If your problem is not one of these, the hub routes every symptom to the page that runs its check.